PC5: GENUINE

Developing interactive systems for human-digital twin interaction through VR, AR, collaborative environments, and immersive visualization technologies

PC5: GENUINE

Overview

By its very nature, a digital twin strongly relies on data visualization and user interactions. Indeed, a DT usually embeds interactive systems that enable users to visualize and interact with both the physical and digital twins and their large amount of associated data.

Those interactive systems can take multiple forms, from fully digital VR immersive systems to hybrid AR systems, but also 2D graphical user interfaces, and systems that imply physical input devices. They often propose collaborative asymmetrical (AV/VR/2D) interactive situations, which can also be a challenge.

Building such interactive systems from scratch or without automation is time-consuming and may prevent the generalization of DT as industrial tools. First, novel approaches are required to build the visual representation of the DT, which can be 3D models (to build, for example, by combining CAD models, 3D scans, pictures, and other media sources) or 2D various kinds of information. Users can then interactively finalize some parts of the DT. Additional visualization tools can also help reduce the bias of automatic reconstruction.

Then, DT come with usages that raise research questions regarding, from an HCI viewpoint, how to help users in visualizing data and interacting with it, especially when we use 3D. The visualization concerns not only the “raw” model of the physical twin but also all the data that can be used to enrich the model (additional information about how to use it). It raises new challenges about how to display large datasets of information and how and when to interact with them.

Finally, all these points require validations, at different scales. To reduce the cost of developing the HCI facets of DT, the project must propose novel techniques that focus on their engineering.

The project focuses on 3D reconstruction, data visualization, interaction engineering, spatio-temporal navigation, and validation with clear objectives: developing semi-automatic construction techniques, creating visualization metaphors, designing interaction approaches, implementing seamless transitions, and establishing usability assessment methods.

Associated Use Cases

Use cases in PC5 span multiple scales:

  • Territory Scale: Reconstructing the DT of a city or area and populating it with virtual humans to better understand current limitations and how the DT can enhance it
  • Building/Factory Scale: Reconstructing the DT of a reconfigurable assembly line, providing AR augmentation for workers and VR visualization for experts who can help remotely
  • Technical Object Scale: Reconstructing the DT of a complex system (car, satellite) to train people for maintenance tasks using VR interactions, then using AR augmentations when physically in front of the physical twin

Investigator & Project Partners

Principal Investigators:

Thierry Duval

Thierry Duval

Full Professor and Head of Computer Science Department at IMT Atlantique

Thierry Duval is a full Professor and the head of the Computer Science Department at IMT Atlantique in Brest. He is member of the INUIT team at Lab-STICC. He received a PhD degree in Computer Science from Centrale Nantes and the University of Nantes in 1993, and an Habilitation degree from University of Rennes 1 in 2012. His research interests include Virtual, Augmented, eXtended and Mixed Reality, Immersive Analytics, Collaborative Virtual Environments, as well as Software Engineering for interactive systems. He is currently involved in several collaborative projects (5G Metaverse, Reclassif, eNSEMBLE) where he conducts AR/VR/XR/MR/CVE research mainly applied to Industry of the Future where Digital Twins of factories are central elements of the projects. He has published over 100 communications in international conferences and journals.

Arnaud Blouin

Arnaud Blouin

Associate Professor at INSA Rennes

Arnaud Blouin is a Senior Lecturer authorized to supervise research at INSA Rennes, France, where he conducts research within the DiverSE research group. He conducts research in the field of software engineering, focusing on human-machine interaction engineering, software maintenance and validation, as well as domain-specific languages and their development environments. He currently co-leads the CNRS GDR-IHM working group on interactive systems engineering.

Participating Partners:

Institut National de Recherche en Informatique et en Automatique
IMT Atlantique
Université de Toulouse
UGA-INP
Université Bourgogne Europe
Commissariat à l'énergie atomique et aux énergies alternatives
Institut National des Sciences Appliquées de Rennes
CESI Rouen
Institut national de l'information géographique et forestière
École Nationale d'Ingénieurs de Brest
Conservatoire national des arts et métiers

Project Implementation

The project is structured into three complementary work packages, addressing reconstruction and visualization of Digital Twins,their spatial and temporal exploration, and the modeling of their users interactions.

Workpackage1: DT Reconstruction and Visualization

Partners: Univ. Bourgogne, CEA LIST, Inria Aviz, Inria Seamless

Objectives:

  • Develop automatic or semi-automatic techniques for 2D/3D construction of digital twin views and associated data
  • Handle 3D reconstruction
  • Manage 2D reconstruction
  • Manage uncertainties and biases due to variability and liability of input data

Key Tasks:

  1. 3D reconstruction including object segmentation with kinematic and mechanical features (for rigid and articulated bodies)
  2. Bias and uncertainty estimation and visualization from Multi-source data integration and fusion

Workpackage2: DT Spatio-Temporal Exploration

Partners: Inria Seamless, IMT INUIT, Univ. Toulouse 3 ELIPSE, CEA-Tech Occitanie, CESI LINEACT Rouen, Université d’Évry IBISC

Objectives:

  • Create exploration mechanisms to ease spatial and temporal exploration of the DT
  • Ease AR/VR transitions from the physical world to its DT

Key Tasks:

  1. Capture and visualize temporal evolution od the DT and its interactions
  2. Allow parallel exploration of several DT clones resulting from different evolutions (resulting from different choices/decisions)
  3. Allow AR/VR transitions to switch easily from the physical world to its DT

Workpackage3: DT Operators Interactions

Partners: Univ. Toulouse Capitole ICS, CNAM CRTD, Inria DiverSE, UGA-INP G-SCOP, Bretagne INP Énib, CESI LINEACT Rouen, Inria Seamless

Objectives:

  • Design approaches for describing and generating user interactions with DTs
  • Implement interaction engineering including tangible user interfaces
  • Enable co-engineering between multiple stakeholders

Key Tasks:

  1. Design interaction techniques and interaction devices
  2. Design tools for modelling interaction tasks
  3. Design tools to instantiate interaction scenarios

Challenges in Enabling Industrial End-Users to use AR and VR for 3D Authoring of Digital Twins for the Factory of the Future
PC5

Clémence Cunin, Thierry Duval, Cédric Fleury • 2025

4th IEEE VR 2025 Workshop on 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences

Engineering Digital Twins: A Research Roadmap
PC1 PC2 PC3 PC4 PC5

Benoît Combemale, Pascale Vicat-Blanc, Arnaud Blouin, Hind Bril El Haouzi, Jean-Michel Bruel, Julien Deantoni, Thierry Duval, Sébastien Gérard, Jean-Marc Jézéquel • 2025

EDTconf 2025 - 2nd International Conference on Engineering Digital Twins